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Trick Shots
In Search of Productive Friction
With their machinima In Search of Productive Friction, Pedro Gil Farias, Harshit Vishwakarma, and Hugo Pilate explore the perspective of a self-conscious replica of a plaza inside the video game Skater XL. The plaza reflects on its original, its own condition, and its relationship to a peculiar visitor: a white silhouette of a skater. The plaza contains a popular skate spot, the NYC pyramid ledges. Skating isn’t permitted there; the bricks are rough and cracked, and jumping off the stairs sends you straight into traffic. Precisely this friction drives its success.
Unlike the original, this 3D-rendered replica is smooth and isolated. It has no people or traffic, and only small signs of life, such as a tree or an empty car. The simulation has stripped the plaza of all its exciting qualities. While this distinguishes the replica from its original, the blandness itself is a remnant of the restrictions posed on the original plaza—the jurisdictions and surveillance of the area aimed at “orderliness, at smoothness”.
In contrast, the replica is affectionate towards the peculiar skater. Through modding [using add-ons to alter a video game both aesthetically and functionally, ed.], the gamer liberates the plaza from its overly perfected condition—reinstating a level of uncertainty and unpredictability that is part of the essence of skateboarding.
In Search of Productive Friction explores movement, repetition, and appropriation of urban space. Here, play becomes an act of care, and digital skateboarding meditates on the textures of both the physical and virtual space. Through a choreography of collisions and slides, the work interrogates how architectural spaces, both real and simulated, invite, resist, and evolve through embodied engagement.
Bio Harshit Vishwakarma
Harshit Vishwakarma is a media artist and director based in New Delhi, India. His work explores the intersections of labor, material, and technology, examining the underlying tensions that shape how we live, produce, and remember.
Bio Hugo Pilate
French multidisciplinary artist Hugo Pilate produces digital media, interactive installations, and speculative design. He explores the intersections of technology, culture, and urbanism, inviting audiences to engage critically with contemporary societal issues.
Bio Pedro Gil Farias
Pedro Gil Farias is a Portuguese multidisciplinary artist, designer, and urban researcher working between the virtual and built environments, with a particular interest in informal and collaborative ways of making and inhabiting the city.